Missions don’t really vary, only occasionally throw a boss fight that you’ll win by spamming at their weak spot. Instead of experimental privilege, these enhancements you’ve got to grind for are a necessity when later enemies bombard you with missiles or invade a helpless escort that you’ll have to protect out of nowhere at times. Only problem is, those power-ups are of limited inventory and once you’ve run out, you’ll have to pay for more via oil. I get the appeal though, as it’s cool to take down several ships at once, say you’ve obtained a better vessel, or had one of the temporary power-ups, such as slowing down time or automatically refilling your abilities. Progression for collecting oil is awfully slow, so replaying past levels to get through the more brutal ones later can be a pain in the rear, padding out the game’s incredibly short length a little too much. Slightly more barrels of oil can be obtained by destruction streaks, given you don’t miss your shots. Everything you accomplish in the destruction from enemies to structural damage can turn into oil, the currency used to either upgrading your ship’s health and ammunition, or buying better ships, that will contain more abilities. Each level has you sailing through, blasting enemies by timing the position of your fire, considering how slow the missiles are with your starting ship. The ships advertised are of course the later ones you’d have to grind through in order to unlock. I honestly found the dialogue you receive to be pretty generic, so I hardly paid any attention to what was going on far as that goes. The trailer makes it out to be some global-scale epic war, and perhaps from the story it might.
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